Researchers from the Digital Engineering Center — Project Manager Anton Vinogradov, Research Engineer Anton Stepanov, Associate Professor Andrey Somov, and their coauthors — pioneered Game-R, the state-of-the-art ranking system for gamers. Unlike existing solutions, it features in-depth statistics, which considers a variety of metrics. Also, its main function is to show an individual gaming contribution of the player regardless of the game result. To date, the ranking system functions for Counter-Strike 2 gamers, but, as the authors say, it starts working for Dota 2 shortly.
The authors proposed and implemented seven metrics. Five of them were created in collaboration with professional gamers. The metrics are based on different game elements. The authors analyzed interconnection between these elements for creating a trustworthy metric. It is further verified and revised prior to being accepted for the ranking system. For example, one of the metrics demonstrates the impact of diverse and successful use of grenades.
“Typically, the game accounts for the number of grenades a player threw and the level of their damage. In the proposed ranking solution, we compare it with the metrics of professional gamers and look at the damage impact — whether the enemy or teammates have suffered, how many seconds the gamers were blinded by grenades, and so on,” says one of the coauthors Anton Vinogradov, a project manager at the Digital Engineering Center.